Channel: GameGrind
Category: Education
Tags: c#item droppingmaking an rpg in unityunity loothow to make an rpgmaking a simple rpgmaking a simple rpg in unitydrop tablessimple rpgunitymaking an rpgmaking a game in unityrandom lootunity tutorialloot tablesgetting lootgamegrindloot dropdropping itemsunity rpg
Description: Support the channel with the new Patreon campaign! goo.gl/V66Ycb Questions? Create an account, create a discussion: forum.gogamegrind.com In this episode we create a simple loot table system that allows us to define items with probabilities. Using the table, we can easily roll a die to generate a loot drop. Cumulative Probability C# example: vcskicks.com/random-element.php Calculating Cumulative Probability: oswego.edu/~srp/stats/cdf_ex_1.htm Cumulative Probability SERP: goo.gl/bptzV9 Project Repo github.com/GameGrind/Simple-RPG-in-Unity In this series we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system. Low Poly Asset Pack: goo.gl/4wrgyE Unity 5: unity3d.com/unity Making an RPG is a pretty daunting task, but Unity allows us to create all of the basic systems of an RPG without much hassle. This unity tutorial covers creating an RPG-esque inventory item that you can consume by "using" it. :D Credits: Created by Austin Gregory